Home | | | Welcome to Glorantha | | | Virtual Glorantha | | | Sun County | | | Songs | | | Stories | | | Vinga | | | Game logs and scenarios | | | Research |
D1 | The Dancing Room: "a beautiful room, lemon-scented and filled with the most profound music. Gently lights flicker and wave...." There is a map of the Sky Dome traced on the ceiling, with all the stars and planets. Aside from that there is a large heavy door in the rear wall. |
D2 | a major storage area containing giant-sized tools. There are three huge whetstones, a knife the size of a greatsword, an 8m long wooden log, and heads for a shovel, pick and axe. Apart from that there are further exits in the port and starboard walls, and a hatch that heads down. There is also a vertical door in the upper half of the rear facing wall - the one that faces the baby's chamber. |
D3 | |
D4 | |
D5 | Tunnel under baby. The tunnel runs the entire length of the baby's chamber, and ends in a door similar to the one entered by. Along the tunnel's walls are large carvings of runes. All the well-known runes are represented (except for Chaos), as well as some that are unfamiliar to the explorers. Death, Communication, Truth, Life, Illusion, Water and Movement are among them. |
D6 | |
D7 | |
D8 | Another large room filled with giant tools and curiosities. The floor is covered with shavings, and there are two large lenses made of a magical transparent material Jamal identifies as glass. There are also two stone statues about 4m long, easily recognised as the gods Yelm and Lodril by their symbols. Yelm is made of flint, whilst Lodril is hewed from obsidan. There are doors to the port and starboard walls, and one in the wall facing the heroes (to D9) There is also a hatch with a ladder leading down. |
D9 | full of ingots of precious metals. There must be several tonnes of gold, silver, lead, bronze... and others that can't be identified. There is a Warding over this room: Jamal has been injured entering it from D8. |
D10 |