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Advancement

Basic "rule" remains the same as originally suggested, for now.

If you think it's dramatically appropriate for your PC to get or change an ability, then do so. No rules-imposed limits at all, just narrative consistency and good taste. You are not munchkins.

But, I found a table that looked like fun on the Forge.
http://www.indie-rpgs.com/forum/index.php?topic=19969.0

* After every contest, the player goes to one of two lists.

* If the player won the contest, s/he can choose one thing from this list:
  1. Raise the main trait used in the contest by 2.
  2. Raise one trait used to augment the main ability by 1.
  3. Take a new ability at 17.
  4. Take a new personality trait at 17.
  5. Take a new relationship with someone involved in the contest at 17.
  6. If an item (magical or not) was involved in the contest, take ownership of the item at whatever rating the Narrator already assigned it (or at 17 if it hasn’t already been rated).
  7. Take 1 Hero Point for later use.

* If the player lost the contest, s/he can choose one thing from this list:
  1. Raise the main trait used in the contest by 3.
  2. Raise one trait used to augment the main ability by 2.
  3. Take a new ability at 19.
  4. Take a new personality trait at 19.
  5. Take a new relationship with someone involved in the contest at 19.
  6. Take 2 Hero Points for later use.
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