Son of a Lankstan Huscarl of the tribe of Vanth, Khan grew up with an enormous reverence for the Humakt cult, of which his father was an initiate. Upon attaining manhood the young man was savagely disappointed to learn his father, and most of his comrades, were tied to the cult for its utility but were far from as committed to its mystical aspects as the youth had believed. Bitterly, he severed all contact from his family, as is traditional for some Humakti, took the name of Dissolution Khan and took employ as a Huscarl to king Kocholang, where he served for nine years. Respected for his skills, Khan was never fully accepted by his comrades, as the combination of his religious fanaticism and an apparent sense of superiority made him an unlikely candidate for close friendships. Leaving Kocholang’s court for the service of Rannarsh of Vestmonstran in his war against the elves, Khan has served there for the past year before making his way to Balazar. The, now runelord, still suffers from his conviction that most of the cult adherents have lost sight of the true nature of Humakt, and has embarked on his own personal quest to rediscover some of the cults’ inner truths.

Physical Appearance

Dissolution Khan seems quite unprepossessing, for an Orlanthi hero at least, being a sliver over six foot and slender of build. His short fair hair and pale skin, while common among the Orlanthi of Lankst, are positively exotic in the lands of the Zola Fel, where even the Orlanthi of Sartar tend towards dark hair and swarthy complexions. This effect is heightened by the fact that he neither tans nor reddens despite exposure to the sun of the Southlands. Equally, the pale blue of his eyes is a rare sight in the South, although the cool, even gaze those eyes deliver is far from uncommon among the Humakti.

The runelord’s features verge on fineness, a pleasing assembly of planes and lines that make his face more beautiful than handsome. This coupled with his peculiar habit of going clean-shaven has earned him more than one odd glance upon first removing his helm, where an onlooker more often expects the scarred mien of a grizzled warrior. If he is beautiful, it is a cold and empty beauty, as his pleasing face seems incapable of expression. No matter the greatness of the joy, the seriousness of the news or the gravity of the peril, the very height of Khan’s expressiveness remains a slight narrowing of the eyes, and then only if intense concentration is demanded. Otherwise his fine features might as well have been carved from pale marble.

Khan’s armour, and a sword of Humakt is rarely seen clad in aught else, also runs to the exotic. Exquisitely fine links of copper mail cocoon his every limb and digit. An astute elf-friend would recognise the armour of an Aldryami champion, but even the greatest of these barely clears five feet in height, and yet the armour fits the Lankstan’s six-foot frame like a glove. As an equally odd counterpoint to this strange byrnie, the runelord bears a silvered great-helm such as in only seen upon knights of the West, yet it bears runes and trim in a style that is purely Orlanthi. A further Western touch is the belted surcoat, of a particularly vivid cobalt blue, the pale sword sports atop his armour. Only the stark simplicity of the death rune on the surcoat’s chest seems typical of a Humakti runelord, and even there the choice of acid yellow thread for the embroidery seems peculiar, at best. The swords of Humakt may be the awful face of death incarnate, but sometimes it is their fashion sense that is truly terrible.

Detailed Timeline

1593 Freezeday/Death Week/Dark Season
Born, son of Eirik the Ironhanded and Soren Svensdottir of the tribe of Vanth. Vanth clansteads lie in northern Lankst, midway between Ballid and the Tanier river.

1608 Windsday/Death Week/Storm Season
Initiated into Humakt cult
Severs kin and clan ties and takes the name “Dissolution Khan”
Wins the “New blood’s first blood” new initiate’s tournament
Taken into service by Kocholang, king of the Hargovans, the same day
Is challenged by, defeats, and kills Halfdan Fourswords, one of the king’s retainers. Although the terms of the duel were to incapacitation, so Halfdan’s death is not as ill regarded as a killing in a first blood duel would be, Halfdan’s challenge and subsequent demise are an inauspicious beginning to Khan’s acceptance into the Knights of the Lightning

1617 Storm Season
Leaves service of King Kocholang.
Travels West to the Vesmonstran/Ballid border

1618 Sea Season
Takes service with Rannarsh of Vesmonstran
Meets Iruk of Pent, Moonglum of Safelster and P’Spheon the Spirit-talker
1618 Fire Season
Defeats a Bloodtusk raiding party, incidentally rescuing Urush the Wolfrider, a tusk rider of the Bloodfang tribe. Confusingly enough the Bloodfang ride enormous, intelligent wolves, not tuskers. The warband recruits Urush as a local scout
Finds and explores a derelict Mostali complex in the Nidan foothills. Ambushed by chaotic cultists, later known to be agents of Sidir Blacksun, the fallen runelord. The cultists are defeated, but their origin and interest in the Mostali remains obscure at this time
Iruk of Pent slays Slorfang the Snow Troll champion, and most of his warband, almost single-handedly. Iruk was driven to a berserk rage of particularly prodigious fury after Slorfang ate his horse
1618 Earth/Dark Season
Accomplishes several resounding victories against the Aldryami, slaying several elf notables including Heartwood Yelmalioson. Urush slays Laira Wildeye, chief of Aldryami scouts, in a highly dishonourable fashion. Iruk slays Stonebark the Wartree, but dismisses the victory as “worthy of a woodcutter not a warrior”
1618 Storm Season
Ambushed by Moontusk riders and near-fatally wounded by an arrow.
Defeats the Moontusk in a return engagement and slays Flesharrower, Moontusk champion.
Sidir Blacksun ambushes and slays Moonglum of Safelster, subsequently sending his reanimated corpse to attempt to assassinate the remainder of the group. The revenant is defeated and given final rest, however.

1619 Sea Season
The Bloodtusk tribe of tusk riders are finally defeated, and pushed back into Western Ballid. -Urush negotiates peace with the remaining Bloodfang tribe (his kin) and, incidentally, the local Telmori.
1619 Fire Season
Slays many Aldryami in isolated skirmishes, but no engagements of note are fought. The warband locate a grove of Flamal, a most sacred Aldryami site.
Faced with the prospect of an assault on the grove of Flamal, The Aldryami concede. Rannarsh agrees new borders gaining significant lands.
Khan, Iruk and P’Spheon are honoured by Rannarsh, but decline permanent positions in the clan, due to personal differences and their wish to pursue vengeance on Sidir Blacksun.
1619 Earth Season
The stronghold of Sidir Blacksun is finally located, in southern Otkorion, and stormed. Although his henchmen are slain to a man, his griffon slain by Iruk and his arm severed by Khan, the fallen runelord escapes.
Tlatecoti the shaman, patron of P’Spheon, foretells a terrible doom, possibly a curse from the fled Blacksun. Loath to flee an unknown foe, Khan pursues his own divination and is granted the sight of his own death, on the banks of the Tanier, his sword undrawn. Convinced not to pursue a dishonourable death, the group allow themselves to be guided by the shaman’s vision. Khan, Urush and Iruk set out for Balazar, an unknown land on the other side of the world, seeking the weapons and knowledge with which to fight the curse
1619 Darkness/Storm Season
The three continue their journey down through Seshnela, finally boarding ship from Bastis to Kethaela
1619 Windsday/Death Week/Storm Season
Khan takes vows as a sword of Humakt at the Temple of the Unspoken Truth, in Heortland

1620 Sea Season
Arrives in Balazar
Meets Borjahn Barearm, Ashani Stormwalker (now deceased) and Sassorlim the Magus
Negotiates an uneasy truce with Kagozga the Deathlord
Reunited with Tanth Bright-teeth, a warrior of Lankst, and one-time blood relative, who has followed Khan to Balazaar
1620 Fire Season
Defeats and slays Willie Toothless, a notorious ogre bandit. Tanth Bright-teeth slays Bigclub the Centaur during the same battle
Slays The Dragon of Dragon Mountain, an ancient sorcerer-wurm
Defeats and slays The Foulness With Horns of Lightning, a broo runelord and hero of Thed
Recovers the sword of Hrujjar Lichfoe from the tomb of an un-named Yanafali hero
Ashani Stormwalker auguries doom, still pursuing out of the West. Khan and Borjahn agree that Khan will leave the temple to travel south, avoiding the ill omen while pursuing the scabbard of Hrujjar.
1620 Earth Season
Meets Swirling-Fish-Tail and Twoveg the Deceptively Tall
Aids the Aldryami of Southern Balazar in overcoming an incursion of Uz, in exchange for the return of the scabbard of Hrujjar Lichfoe
Meets Leaflorn the Keeper of Glades and Mossbrow the Lightson
Slays Laazga, high priestess of Gorakiki
Urush slays Krazgod Kaarg-Son (again, in a highly dishonourable fashion, for the record)
The Aldryami confirm the previous divinations, and council the group travel East, to the Zola Fel valley, where they might “cloud the eyes of their doom in the waters of another god”
1620 Storm Season
Reaches the shrine of Hrujjar in the mountains North-East of Dakori Inkarth
1620 Clayday/Death Week/Storm Season
Passes the challenge of Hrujjar Lichfoe
Initiated into Hrujjar’s cult (Humakt/Valind herocult).
1620 Windsday/Death Week/Storm Season
First Heroquest. Khan, Urush, Iruk, Twoveg and Fish-Tail enter hell to attempt “Turning Back the Dead”. The quest is a resounding success. Khan engages an unknown Vivamorti hero, but the conflict is inconclusive. Iruk of Pent defeats and slays Horny the Foul, immortal hero of Thed. Urush steals water from the Styx.
Communes with Borjahn Barearm and learns that Kagozga the Deathlord has betrayed the truce; an unknown troll tribe has assaulted the Balazar temple and Ashani Stormwalker and most of Khan’s retainers have been slain. Tanth Bright-teeth has, however, survived
1620 Remainder of Storm Season
Travels through the mountains towards the Hidden Greens, in Prax, incidentally meeting and befriending a tribe of Grotaron

1621 Sea Season
Attacked by unknown chaos while fording the Zola Fel, the five are aided by the river itself.
Meets Griffin and Sarky, Zola Fel fishermen and initiates of the river, and the Reverend Saar, a newtling priest of Zola Fel.
Learns all five of the group are marked as “River Voices” – rarely seen champions of the Zola Fel cult.
Locates and cleanses a virulent chaos nest that has been polluting the Zola Fel.
Rescues several captives of the chaos cult, most notably Bron Karlsson, a warband leader from Heortland, and Aski Harbardsson, a noble warrior of Heortland.

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