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Kallyr's HQ stats were published for the year 1622 in Orlanth is Dead, and for 1624 in "Gathering Thunder". In both cases, these may be regarded as "short-hand" stats, concentrating on keywords and the specific skills relevant to those scenarios. Her actual detailed character sheet would, I'm sure, be a small book. After all, this is the equivalent of a PC who's been playing a scenario a game-week for twenty game-years. (that's 42*20=840) Lots of HPs earnt and spent (say 5 per scenario, 4200, and I think I'm underestimating things there). Mainly on Relationships, I suspect.
The Whitewall Group needs her stats for 1619: and I'd be quite interested in earlier years, too. So let's start with a comparison.
Ability | 1622 | 1624 | Increase |
---|---|---|---|
Kallyr | |||
Brilliant inspiration | 1W3 | 7W3 | 6 |
Close combat | 5W2 | 14W2 or 3W2 | 9? |
Guerilla Warfare | 2W2 | 7W2 | 5 |
Heortling warrior | 7W | 9W | 2 |
Loyal to followers | 15W2 | 15W2 | none |
Loyal to Kingdom of Sartar | 10W2 | 10W2 | none |
Initiate of Rigsdal | 4W2 | 7W2 | 3 |
Initiate of Dar | 15W | 15W | none |
Iron Ring | 17W2 | 17W2 | none |
Insterid | |||
Heortling warrior | 4W2 | 6W2 | 2 |
Initiate of Vinga | 12W | 16W | 4 |
CC | 7W2 | 10W2 | 3 |
Offir | |||
Heortling warrior | 5W2 | 7W2 | 2 |
Initiate of Destor | 15W | 17W | 2 |
CC | 8W2 | 10W2 | 2 |
RC | 5W2 | 10W2 | 5 |
Elusu | |||
Bonded Trickster | 4W | 4W | none |
Escape pursuit | 10W | 12W | 2 |
Trickster magic | 4W | 4W | none |
Ernaldesta | |||
Initiate of Enferalda | 8W2 | 8W2 | none |
RC (bow) | 15 | 17 | 2 |
CC (cleaver) | 12 | 15 | 3 |
So over two years, several of Kallyr's abilities have gone up by about 5 points (total of 35) The translation from HW to HQ has perhaps confused her CC rating, and her shifting her primary initiation from Dar to Rigsdal has undoubtedly confused her affinity levels.
In the same period, her followers seem to have increased most of their abilities and keywords by about 2 points (totals of 9,11,2,5) Maybe they aren't earning HP as fast as her. More likely, to my mind, they're burning almost all their HP on keeping her out of trouble :)
It would seem a fair guess to me that roughly the same level of change would occur between 1619 and 1622.
Kallyr is of course "only" an initiate, but with affinity ratings that high, who cares about a -5? She can therefore improvise the "standard" feats from each affinity. Since we know her Starbrow (7W2 rating) gives her an augment to all Rigsdal magic, personally I'd use that to give her access to the other Rigsdal affinities that she doesn't have herself. Maybe at a hefty negative modifier, but even at -20, that's still 7W. Useful. I mean, if she can't do Rigsdal magic, who can??? And of course she almost certainly has some extra stand-alone feats. We have evidence for one in "Gathering Thunder", and I have my suspicions about a few more.
To save us all the hassle of looking up feat lists in assorted books, here's the collection
Affinity | Source | Rating 1622 | Feats | Reference |
---|---|---|---|---|
Combat | Vinga Dar initiate | 15W | Deadly Spear Throw, Fight against Rapist, Fight against Uz, Leaping Shield, Mile Javelin Throw, Spear Help | Storm Tribe p174 |
Lead Tribe | Vinga Dar initiate | 15W | Cast out of tribe, instill pride, invoke wyter, protect tula, sense dishonor | Thunder Rebels p232 |
Movement | Vinga Dar initiate | 15W | Burst of Speed, Dodge Missiles, Leap over Water, Run on Treetop, Run upon Snow | Storm Tribe p174 |
Vigilance | Rigsdal initiate | 4W2 | Hear any sound, ignore distraction, night vision, see far, sleep with one eye open | Storm tribe p230 |
Plus the extra Rigsdal ones that she may have access to through her Starbrow. Personal SFX when I'm writing about her: if she's using it, it glows. As a straight augment, it's just a glow, if it's an active ability, it gets brighter. | ||||
Combat | Rigsdal Starbrow | 7W2 minus ??? | Falling star javelin, fight chaos, fight uz, illuminate battlefield, stay at your post | Storm tribe p230 |
Night watchman | Rigsdal Starbrow | 7W2 minus ??? | Awakening shout, remind of duty, resist doubts, resist temptation, sense approaching enemy | Storm tribe p230 |
Honour (Humakt subcult) | Rigsdal Starbrow | 7W2 minus ??? | Identify traitor, see past illusion | Storm tribe p104 |
Light (Elmal subcult) | Rigsdal Starbrow | 7W2 minus ??? | Clear clouds, look into brightness | Storm tribe p104 |
The Secret | Rigsdal Starbrow | 7W2 minus lots, if at all | Never sleep | Storm tribe p230 |
Possibly part of her Dar initiate status | ||||
Allfather | Vinga Dar initiate | 15W | Make tribal ring, rally tribe, summon tribe | Thunder Rebels p232 |
Standalone and "extra" feats | ||||
Defender Storm | ? | ? | "Blow things away" (or some more poetic name). Used to blow Danar's ashes away. I suspect, acquired at Whitewall as part of the initial attempt to repel the Bat. | Gathering Thunder p64 |
Movement | ? | ? | Run/walk on mud. The amount of time she spent in the notoriously muddy Far Place, she must have picked this up, surely? | none |
Ernaldesta | ||||
Worth noticing that her magic is stronger than Kallyr's | ||||
Heal people | Enferelda initiate | 8W2 | Cure disease, diminish injury, ease pain, prevent dying, remove hurt, Make less tired | Thunder Rebels p193 |
Heal relationships | Enferelda initiate | 8W2 | boost confidence, kiss and make up, prevent anger, reach consensus, sting pride, stop argument | Thunder Rebels p193 |
Endurance | Enferelda initiate | 8W2 | Bear heavy burden, go without food, ignore pain, go without sleep, remain standing, survive battle | Thunder Rebels p193 |
Offir | ||||
Combat | Destor initiate | 15W | Aid throw with wind, armour of woad, enchant silver ritual, flickering blade, leaping shield, overbear foe, sword help | Thunder Rebels p223 |
Movement | Destor initiate | 15W | Burst of speed, leap over obstacle, run on mud, run up cliffs, sunset leap, Find a way, lift object with winds | Thunder Rebels p223 |
Wind | Destor initiate | 15W | Call clouds, call wind, drive away clouds, hear words on the wind, summon umbroli (but from errata, that's Command Umbroli) | Thunder Rebels p223 |
Insterid | ||||
Combat | Vinga Avenger initiate | 12W | Deadly Spear Throw, Fight against Rapist, Fight against Uz, Leaping Shield, Mile Javelin Throw, Spear Help | Storm Tribe p174 |
Movement | Vinga Avenger initiate | 15W | Burst of Speed, Dodge Missiles, Leap over Water, Run on Treetop, Run upon Snow | Storm Tribe p174 |
Inspire non-combatants | Vinga Avenger initiate | 15W | Follow Me, Last Ditch Effort, Now I'm Angry, Surprise yourself, There is always a way | Storm Tribe p177 |